Оригинал с www.dota-utilities.com: DL: What is your motor in working on DotA and how much time do you spend on it?
IceFrog: The primary motivation would be developing a game that has high replay value and that I can enjoy playing myself. I love playing competitive games. I spend about 6 hours on average per day on map development, sometimes more depending on what issues exist. I also spend time playing DotA with people from many different communities and researching the differences amongst players from around the world.
DL: Why is DotA so different from all the other competitive games and what makes it so significant?
IceFrog: It would probably be the very heavy team oriented aspect of it. There are a lot of ups and downs during a single match which makes the players become very attached to the game and giving
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